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Tichu is one of the earliest examples of “climbing” games to reach the West. Climbing games — which are arguably a subset of trick-taking games, and at a minimum appear to be derived from them — generally have a few common elements.
Each player must play a higher card (or combination of cards) than the previous player. This means that the games must generally be played with ranked cards. Players are generally not required to play a card — they can pass — and the “trick” ends once all of the other players have passed or once no higher card can be played
There is generally a scoring bonus for getting rid of your cards early, and the earlier you go out, the higher your mock social status. The first team to 1,000 points wins.
It has a medium learning curveNumber of players : 3 - 10
Recommended age 10+